Charlie's page


Name: Charlie


Ocupation: US marine


Martial art: Close combat



Character's techniques

Contrary to what has been said, Charlie can be played as a defensive character. Not quite as defensive as Guile was in SSF2T (the SF0 engine is more based on offensive playing), yet Charlie can "turtle" to an resonable extent.
Indeed, as Tom Cannon said, SF0 is really based on super combos strategies, but even when turtleing, you will use enought specials and hits to charge your gauge at level one or two very fast (sonic boom the fireball-ers and do small somersaults on the jumpers). Try it, you'll see it is not totaly imposible.
Of course, you are forced to play that way; offensive playing will work just as fine.


Comboable Move lists.

O means able, X means unable and N means the lever must be in neutral position.

Chainables moves: the normal moves that can be interupted by another one with greater strength.

LP LK MP MK
Standing O O O X
Crouching O O X X

Interuptables moves: the normal moves that can be interupted by a special move.

LP MP HP LK MK HK
Standing O O N O O X
Crouching O O N O N N

Typical combos:

Jumping HP, (charge B) Stand LP, Crouch LK, Crouch MK, Sonic boom.
Use it often, and sometimes stop after the Crouch LK to do a jumping sobat. Confusing.

Complex comand moves

Common moves

Zero counter B DB D + p Spining backfist. Good range, but a bit slow.
Taunt 1 Start / B + Start Charlie writes the opponent's name on his notepad.
Taunt 2 F + Start Charlie adjusts his jacket.

Simple moves

Spinning back knuckle F + HK Backfist. Good range.
Step kick B or F + HK Step in kick. Good range.
Jumping sobat B or F + MK Spining jump kick. Overhead hit, but bad recovery time.

Special moves

Sonic boom B (c) F + p Projectile.
Somersault kick D (c) U + k Anti air attack. Use light for better recovery time.

Super combos

Sonic break B (c) F B F + p Multiple sonic booms (each p trigers one). 2, 3 or 4 booms.
Crossfire blitz B (c) F B F + k Rushing attack. 4 kicks, plus 1 or 2 punchs. 4, 5 or 6 hits.
Somersault justice DB (c) DF DB U + k Multiple somersault kicks. 2 to 3 kicks. 5, 7 or 9 hits.




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