 
| LP | LK | MP | MK | |
| Standing | O | X | X | X | 
| Crouching | O | O | X | O | 
| LP | MP | HP | LK | MK | HK | |
| Standing | O | O | O | O | O | X | 
| Crouching | O | O | O | O | O | O | 
| Common moves | Zero counter | B DB D + p | Mini soul throw; freezes the oppenent for a split second. | 
| Taunt | Start | Rose gives a "no no" finger sign to her oponent. | |
| Simple moves | Slide | DF + MK | A slide that goes over some fireballs. | 
| Special moves | Soul spark | D DF F + p | Projectile. Quite bad recovery time. | 
| Soul throw | F D DF + p | Rose jumps and does a throw. Unblockable, as any throw. | |
| Soul reflect | D DB B + p | Rose spins her scarf. This hits, but also affects fireballs: - LP absorbs fireball into her super meter, - MP reflects fireball straight, - HP reflects fireball diagonaly upwards. | |
| Super combos | Aura soul spark | (D DB B)*2 + p | Stonger soul spark. Adds rushing kicks with levels. 3, 6 or 9 hits. | 
| Aura soul throw | (D DF F)*2 + p | Stronger Soul throw. Adds uppercuts before throw at higher levels. | |
| Soul illusion | (D DF F)*2 + k | Rose creates clones that hit as she does. Lasts 5, 7 or 9 seconds. | 
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