LP | LK | MP | MK | |
Standing | O | O | O | X |
Crouching | O | O | X | X |
LP | MP | HP | LK | MK | HK | |
Standing | O | O | N | O | O | X |
Crouching | O | O | N | O | N | N |
Common moves |
Zero counter | B DB D + p | Spining backfist. Good range, but a bit slow. |
Taunt 1 | Start / B + Start | Charlie writes the opponent's name on his notepad. | |
Taunt 2 | F + Start | Charlie adjusts his jacket. | |
Simple moves |
Spinning back knuckle | F + HK | Backfist. Good range. |
Step kick | B or F + HK | Step in kick. Good range. | |
Jumping sobat | B or F + MK | Spining jump kick. Overhead hit, but bad recovery time. | |
Special moves |
Sonic boom | B (c) F + p | Projectile. |
Somersault kick | D (c) U + k | Anti air attack. Use light for better recovery time. | |
Super combos |
Sonic break | B (c) F B F + p | Multiple sonic booms (each p trigers one). 2, 3 or 4 booms. |
Crossfire blitz | B (c) F B F + k | Rushing attack. 4 kicks, plus 1 or 2 punchs. 4, 5 or 6 hits. | |
Somersault justice | DB (c) DF DB U + k | Multiple somersault kicks. 2 to 3 kicks. 5, 7 or 9 hits. |
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