LP | LK | MP | MK | |
Standing | O | X | O | X |
Crouching | X | O | X | O |
LP | MP | HP | LK | MK | HK | |
Standing | O | O | O | O | O | X |
Crouching | O | O | O | O | O | X |
Common moves |
Zero counter | B DB D + k | A crouching forward. |
Taunt | Start | Gyu turns his back on you and says *something* in japanese. | |
Simple moves |
Slide | D + HK | !! Does not go under fireballs !! |
Elbow smash | F + MP | Overhead hit. | |
Elbow drop | (Jump) D + MP | Guy stops in his jump and falls, elbow first. | |
Special moves |
Bushin run | D DF F + k, k | 1st kick triggers run AND sets the action that the 2nd kick triggers: - LK: Guy stops running, - MK: Gyu slides (block low), - HK: Guy makes a jump kick (block high). |
Bushin leap | D DF F + p, p | Gyu jumps high forward. Press 2nd punch when close to oponent to throw. When far, 2nd punch will perform an albow drop. |
|
Whirlwind kick | D DB B + k | Rising spining kick that hits multiple times in the air. LK has very good priority |
|
Super combos |
Bushin rage | (D DF F)*2 + k | Rushing kicks. Goes through fireballs. 4, 6 or 7 hits. |
Bushin jump | (D DF F)*2 + p | A jumping rush (!). Stops at 1st punch if it doesn't connect. 4, 5 or 6 hits. |
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