LP | LK | MP | MK | |
Standing | O | O | X | X |
Crouching | O | O | O | O |
LP | MP | HP | LK | MK | HK | |
Standing | O | O | O | O | O | X |
Crouching | O | O | O | O | O | O |
Common moves |
Zero counter | B DB D + p | Fierce Dragon punch. |
Taunt 1 | Start / F + Start | Ken puts his hand in his hair, and does a thumbs up sign. | |
Taunt 2 | B + Start | Ken smiles and gives a "come closer" sign to his oponent. | |
Simple moves |
Axe kick | F + MK | An axe kick that hits twice. Overhead hit. |
Spin kick | HK | A very safe roundhouse that has great range. | |
Special moves |
Ground roll | D DB B + p | A roll that goes through fireballs (but is NOT invincible). |
Fireball | D DF F + p | Projectile. Quite bad recovery time. | |
Dragon punch | F D DF + p | An almost invincible upward attack. Hits 1, 2 or 3 times. Fierce does *massive* damage when all hits connect. |
|
Whirlwind kick | D DB B + k | A series of spining kick. Goes over projectiles. Can be done in air. | |
Super combos |
ShoRyuuReppa | (D DF F)*2 + p | Multiple Dragon punches. Great range, but bad against jumpers. 4, 6 or 8 hits. |
ShinRyuuKen | (D DF F)*2 + k | A spining Dragon punch. 6, 10 or 14 hits. |
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