| LP | LK | MP | MK | |
| Standing | O | O | X | X |
| Crouching | O | O | X | O |
| LP | MP | HP | LK | MK | HK | |
| Standing | O | O | O | O | O | O |
| Crouching | O | O | O | O | O | O |
Common moves |
Zero counter | B DB D + p | Fierce Dragon punch. |
| Taunt 1 | Start / F + Start | Ryu adjusts his headband. | |
| Taunt 2 | B + Start | Ryu adjusts his handguards. | |
Simple moves |
Overhead punch | F + MP | A diving punch that hits twice. Overhead hit. |
| High punch | (jump) F + MP | An upward punch that hits twice. Air hit. | |
| Spin kick | F + MK | A hoping spin kick. Touches at end of spin. Good to get close. | |
Special moves |
Fireball | D DF F + p | Projectile. Good recovery time. Fires and knocks dows when close. |
| Dragon punch | F D DF + p | An almost invincible upward attack. Knocks down. | |
| Whirlwind kick | D DB B + k | A series of spining kick. Goes over projectiles. Can be done in air. | |
Super combos |
Shinkuu Hadoken | (D DF F)*2 + p | A stronger FB. Each FB it cancels eats 1 hit. 3, 4 or 5 hits. |
| Shinkuu TatsumakiSenpuKyaku |
(D DB B)*2 + k | An longer in-place whirlwind kick. 5, 8 or 12 hits. |
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