Pixels 31 – The good half of the game

On this episode we discuss:

  • Results at Activision Blizzard and Ubisoft
  • Microsoft’s big gaming plan
  • Street Fighter V impressions
  • Video games in movies and TV
  • And more…

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  1. There are several reasons why SF/fighting games in general aren’t as popular in the US. Primarily it has to do with population density and how quickly markets adapt to new consumer electronics. In dense cities like New York, you have(had) the Chinatown arcade which is where I used to see Justin Wong regularly. However the majority of America quickly adapted to private gaming inside the home and that in general lead to more single player games.

    MK appealed to some Americans as it felt more ‘mature’ than other titles as well as it’s reliance on button sequencing, which is less dexterity and more memorization based than SF’s counterparts.

    SF/Capcom have failed to market fighting games in a way that makes them fun. They think making dong supers easier will let players get into the game easier, but that isn’t what keeps players around.

    Personally as a fighting game fan in general I can’t wait for Last Fight, a french initiative which appears to be a spiritual successor of Power Stone, an awesome DC game which made me buy the DC after i played it in the arcade.

    • I guess this could have played into it, but shouldn’t have MK suffered from the same issues? Population density has the same consequences for both games… I mean, they marketed it better and it has this edge, but that comes down to what the US likes in it, doesn’t it? It’s kind of what I was saying I think.

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