LP | LK | MP | MK | |
Standing | O | O | X | X |
Crouching | O | X | X | X |
LP | MP | HP | LK | MK | HK | |
Standing | O | O | O | O | X | X |
Crouching | O | O | O | O | O | O |
Common moves |
Zero counter | B DB D + k | A crouching roundhouse. Good range, but bad against jumpers. |
Taunt | Start | Dan shakes his arm in front of him. You can do it as much as you want. | |
Simple moves |
X | X | ... |
Special moves |
Fireball | D DF F + p | Projectile? The fireball disapears when just created ! |
Dragon punch | F D DF + p | A much more vulnerable version of Ryu's DP. | |
Gale kick | D DB B + k | Jumping horizontal kicks. Light goes over fireball with good timing. | |
Super combos |
Shinkuu Hadoken | (D DF F)*2 + k | A stronger FB. Works as Ryu's, but travels up to half of the screen max. 3, 4 or 5 hits. |
ShoRyuuReppa | (D DF F)*2 + p | Multiple Dragon punches. Works as Ken's, but much badder range. 4, 5 or 6 hits. |
|
Desperation | (D DB B)*2 + k | After focusing, Dan performs a series of punches and kicks. 4, 7 or 12 hits. |
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